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Type: Posts; User: gadget

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    Re: glReadPixels on Android

    Here are some more details on what I have found...

    Xoom and Acer both use Tegra2 chips, while Galaxy Nexus uses PowerVR.

    For Tegra2's the return value of glCheckFramebufferStatus() is
    ...
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    glReadPixels on Android

    Hi Everyone, I am reading texture data on different Android devices with the goal of saving it to disk (to deal with onStart/onStop cycles)

    The way I do it is like this:


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