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    Re: getUniformLocation: is uniform exists or not.

    Thanks, easywebgl.
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    Re: Low fps even on empty canvas.

    aho
    Thank you for detailed response!
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    getUniformLocation: is uniform exists or not.

    getUniformLocation returns WebGLUniformLocation object even if there is no uniform in program (for example, getAttribLocation returns -1 in this case).
    How to check if an uniform really exists?
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    Re: Low fps even on empty canvas.

    I talk about my own tests. I`ve tested an empty scene on several configs with the same result: tooo low fps, high cpu load.
    UltimateConquest consists of several balls. I don't want to minish it, but...
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    Re: Low fps even on empty canvas.

    Maybe, but I can't believe that 30(70) fps and ~100% cpu loading in empty scene is normal for hardware rendering. I think it's some kind of gaps in early implementation.
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    Re: Low fps even on empty canvas.

    I thought, an empty canvas or scene like this should show a thousands fps :|
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    Re: Low fps even on empty canvas.

    2Coolcat: I`ve tried several canvas size definitions with the same result. It`s really looks like software processing.
    Did you fix it? How many fps do you have now?
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    Re: Low fps even on empty canvas.

    Same result without flush().
    I`ve tested it on 2 different configs -- slow on both.
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    Low fps even on empty canvas.

    Hi!

    I create an empty 1680?1050px canvas with gl.clear only. It shows ~30 fps in Chrome on E8400@3000Ghz & 8800 GTS.
    Where I am wrong?

    Here is the code:


    <!DOCTYPE HTML PUBLIC...
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