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Type: Posts; User: Liberty_2000

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  1. The problem with loading dxt-comressed textures

    I'm porting my simple game to Win CE platform using Vincent. Is it possible to use dxt compressed textures for Pocket PC 2003 Emulator? And tell me, please, how I can load .dds?
  2. I have a problem with loading TGA-texture

    I'm porting my simple game to Win CE platform using Vincent. Is it possible to use tga-textures for Pocket PC? Please, give me your professional advice how I can load .tga.
    And what is the best...
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    What about glGetFloat?

    I port my game from OpenGL to OpenGL ES. And I need to implement the billboards in ES. How I can do it? I have problem with using glGetFloat to get ModelView matrix. So what is an alternative to get...
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    4,797

    The question about alpha-channel

    I have some troubles with using an alpha-channel in OpenGL ES. The configuration of display doesn't have any bits for alpha-channel in frame buffer, i.e. EGL_ALPHA_SIZE is always zero. When I try to...
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