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Type: Posts; User: sebby_man

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  1. Re: Writing to the different mip-map levels of a 3d texture

    I think I have pinpointed the problem further.

    The problem starts with



    clTexture3dMip1 = clCreateFromGLTexture(clGPUContext, CL_MEM_WRITE_ONLY, GL_TEXTURE_3D, 1, texture3d, &clError);

    ...
  2. Re: Writing to the different mip-map levels of a 3d texture

    If anyone is interested in reading the complete version of the code, here is is:



    bool begin()
    {

    //------ Variables ------//

    GLuint texture3d;
  3. Writing to the different mip-map levels of a 3d texture

    My kernel is able to write to the first mip map level of a 3D texture but not the second. As background for this problem, I am trying to create an OpenCL mip map generator.

    I created an OpenGL 3d...
  4. Problems with clCreateSubBuffer and clCreateFromGLBuffer

    When I use clCreateSubBuffer on a purely CL buffer, the operation works just fine. But when I use clCreateSubBuffer on a buffer that is created from a GL buffer, it fails with the CL_INVALID_VALUE...
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