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Type: Posts; User: cobrahc

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  1. Thread: View volume

    by cobrahc
    Replies
    1
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    2,301

    Re: View volume

    What implemention of the OpenGL ES are you using?

    I used to have a similar problem...
    you may see at http://www.youtube.com/watch?v=EWSqzs_MusQ

    I was using an old version of the Vincent and...
  2. Re: HW/OS/API recommendation for realtime waveforms on ARM proc?

    Currently, im getting 30fps with >~ 2k triangles in a pocketpc without graphical hardware.
    Do you only need 2D rendering?

    What you mean by 'waveforms'? If you want something with a form of a...
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    Re: OpenGL ES beginner question

    using trianglestrip dont you have to pass the indexarray?
  4. Thread: Vertex limits?

    by cobrahc
    Replies
    7
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    5,853

    Re: Vertex limits?

    Probably you are suffering with memory leak problem.

    I have tested my application (PocketPC and Symbian OS) with more than 100.000 vertices, calling glDraw a lot of times.

    Check every place you...
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    Re: Target the desktop and mobile devices?

    I compiled my OpenGL ES project to OpenGL/Win32... and the only method i had to change was

    glClearDepthf to glClearDepth
    :)


    *ps: i believe was easy since im not using any fixed-point math.
  6. Replies
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    Re: Target the desktop and mobile devices?

    You can compile your OpenGL ES on Desktop but, you need use an implementation of the OpenGL ES for Desktop, you cant use OpenGL.

    OpenGL ES is based on OpenGL. OpenGL ES functionalities can be...
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    13,312

    Re: Text on Vincent

    Just for curiosity, i have tested glutBitmapString and glutTrueTypeString and glutBitmapString got a better performance.
  8. Re: vincent not working on wince device with goforce5500

    Vincent isnt working or it is working but dont use the goforce?

    I think Vincent do a software rendering, not using the goforce but im not sure. Lets wait HMWill or other member of the forum to...
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    Re: Rotation about an axis other than 0,0,0

    If you are going to use matrix multiplication, dont forget the order of the matrix multiplication should be backward
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    3,761

    Re: JSR 184 "Maximum Number Polys Per Scene"

    I friend of mine work with JSR 184 (aka M3G)... the main problem was the device's memory and not the fps but, this can change in differents devices with distincts configurations.
  11. Re: Guidance Please! 3D Visualization of real-time data

    Let me see if i understood.... you have all the points of the model.. and those points change more than 1x per second.... right? And you wanna render this model in the screen and see, in real time,...
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    Re: I'm looking for a free virtual environment

    Hi everyone,

    I found the model i was looking for. If someone else want it, heres is the tip.

    Theres an application implemented by Leyvand called CityGen.
    CityGen -...
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    3,682

    I'm looking for a free virtual environment

    Dear All,

    I wonder whether anybody have or know a free OpenGL ES source code that includes a CG application (more especifically, an example of travelling in a good-looking virtual environment)....
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    Re: octree or BSP ?

    Sometimes i check the gamedev forum and find some good discussions.
  15. Replies
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    Re: octree or BSP ?

    What do you want to do with the spatial data structure?
    Some of them are good to handle collision detection, others are good to visibility culling....

    To the visibility culling, some structures...
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    Re: Text on Vincent

    Just one observation....

    The text appears in the PocketPC Emulator but, in a real pocketpc, the text only appears sometimes, when i have a good fps. If the fps of my application on the real...
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    Re: Text on Vincent

    I have a lot of instructions at my code.. let me try simplify the code




    glMatrixMode(GL_MODELVIEW);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentify();...
  18. Thread: I am new here!

    by cobrahc
    Replies
    2
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    3,943

    Re: I am new here!

    Hey There...

    You will need basically 3 things.

    - The SDK of the aimed platform
    - An implementation of the OpenGL ES to the platform
    - and an IDE could be useful


    You can have a list of...
  19. Replies
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    render to texture

    Hi,

    Can i render to texture in OpenGL ES?
    Its the same way we render to texture in the OpenGL?

    I wanna render to texture and get the pixel of this texture.

    If someone have an example or may...
  20. Replies
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    I downloaded the sourcecode found in the ogles...

    I downloaded the sourcecode found in the ogles sourceforge project.

    I come with the project to compile in EVC4, VC7 and VC8... just download, open the project and change the source code,....

    In...
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    The method glutBitmapString disable the use of...

    The method glutBitmapString disable the use of the light, vertex and normal..

    After you call the method, you have to enable the light and everything else... in my case, i had to set 'again' the...
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    Hey hmwill, The changes fixed the problem....

    Hey hmwill,

    The changes fixed the problem. thank you.

    I have one question. Im using the sourcecode found zipped in the download area. Theres any difference between the sourcecode i could...
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    I havent find a way to do that using the UG.....

    I havent find a way to do that using the UG.. thats why i changed to GLUT|ES

    With glut|es you may use the command glutBitmapString

    []

    Wendel B Silva
  24. Replies
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    Hey there, I was trying to use Rasteroid...

    Hey there,

    I was trying to use Rasteroid Implementation.. and i have a few problems with the glut|es.

    My current working set is Vincent+GLUT|ES(Blotfib compilation).
    I Tryed to compile the...
  25. Hey luod33, may you send me this project?...

    Hey luod33,

    may you send me this project? Visual Studio 2005+Rasteroid+GlutES?
    wendel12345@yahoo.com.br

    Thank you
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