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  1. Replies
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    Re: WebGL Module for GoogleWebToolkit

    @Cork: I was in the same boat. There were two other libraries that had put up Google Code pages, but seemed like they had given up or hadn't updated in a while. Coolcat's seemed like the only one...
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    Re: WebGL Module for GoogleWebToolkit

    I finally successfully deployed the example project and ran it (after removing the Glow shader effect from code). So, far things are looking alright. Obviously, at 1920x1200, I was suffering from...
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    Re: WebGL Module for GoogleWebToolkit

    Disregard this, this is a problem on my side. Looks like my graphics card doesn't support float arrays. Nothing wrong with the new version.
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    Re: WebGL Module for GoogleWebToolkit

    I'm very interested in using this library. I am able to run the 091214 flawlessly on both WebKit and Minefield. However, when I try to run the 091226 version, I receive the following errors (in...
  5. Using glMultiTexCoord for texture atlases..

    I'm having trouble understanding how to use glMultiTexCoord to render only a sub-region of a texture to an object.

    I understand that glMultiTexCoord in ES 1.2 is equivalent to glTexCoord in the...
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