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Type: Posts; User: dimensionX

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  1. Replies
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    Re: anyone gonna enter?

    Gautam:

    You can still participate in the competetion. From what I understand, You don't have to necessarily register to participate as long as you can make submitions by the deadline.

    Hope you...
  2. Re: How to setup Hybrid's OpenGL ES for Nokia series60 on S

    For a "Hello World" program and how to get started with Nokia Series60 SDK, below is a good place to start.
    http://www.newlc.com/article.php3?id_article=148

    I was able to run the examples...
  3. Re: How to setup the development environment for Hybrid Impl

    So is there gonna be a beginners tutorials or not ?
  4. Re: How to setup the development environment for Hybrid Impl

    Thanks Hans! Finally somebody understands rather than given executive level answers "There it is double-click and it will run".

    You are very helpful around here.
  5. Re: How to setup the development environment for Hybrid Impl

    The FAQ file with Hybrid's implementation for Series60 explains **** . It doesn't say how to start the application and what to do with the files in "\samples\eglsymbian". My computer does not...
  6. Re: How to setup Hybrid's OpenGL ES for Nokia series60 on S

    The FAQ.txt says:
    "Q: Where should I put the libGLES_CM.dll and libGLES_CM.lib to link
    against them?

    A: If you are compiling for the Symbian emulator copy both the files
    from
    ...
  7. Re: How to setup Hybrid's OpenGL ES for Nokia series60 on S

    Also if possible please provide the links for Symbian OS & Nokia SDK downloads.

    Thank you!
  8. How to setup Hybrid's OpenGL ES for Nokia series60 on S

    I ave downloaded Hybrid's implementation of OpenGL ES for Series60. I would like to run the example program in a Symbian emulator.

    1) What else do I need other than Hybrid's implementation ?

    2)...
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    Re: glVertex & glTexCoord

    Also to read input from files (ex:- texture images) where should these image files be stored ?
  10. Replies
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    glVertex & glTexCoord

    I cannot find the function declarations for "glVertex & glTexCoord" in the gl.h header file by Vincent.

    Is there one atall or is there any other way to do it ?

    Thanks!
  11. Replies
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    Re: How can I get egltypes.h

    Albert,

    Are you using Vincent ? If so, you can find one in its binary distribution. If not, even then you can find one in Vincent.
  12. Thread: Prizes

    by dimensionX
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    Re: Prizes

    I already figured that. I am going for the Graphics card from 3DLabs or if Nokia comes up with something cool.

    I was hoping if somebody sponsors an iPod, I was thinking of buying one.
  13. Thread: ug

    by dimensionX
    Replies
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    4,486

    ug

    Is "ug" a cross platform utility tool kit like the glut ?

    If so where can I find it ? If not is there one out there ?
  14. Replies
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    Re: anyone gonna enter?

    I haven't officially registered but I am defenetly participating. Still thinking on what I can do.
  15. Thread: Prizes

    by dimensionX
    Replies
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    15,858

    Re: Prizes

    About the 1st prize although I am not hoping for it, as an independent contributor what's the point in having a license to the dPVS software worth $75000, i'd rather have the cash :~).

    Thanks!
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    Re: How to get started with Vincent ?

    Hi,

    I have a teapot with beizeir patches evaluated in separate file named Teapot.obj. How can I read the file and load it for rendering ? Is there an <iostream> like in C++ ? Also I dont see a...
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    Re: How to get started with Vincent ?

    Hi Hans,

    Thank you for you patience and step by step instructions. Finally it did work and now I can carry on with my work.

    I am new to embedded systems never developed or even used one. I am...
  18. Replies
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    Re: How to get started with Vincent ?

    I still couldn't get it working. Its making me sick. Ok!

    1) I had extracted "ogl-bin-0.81 & redbook" into C:/Temp.

    2) Then I copied "redbook " inside ogl-bin-0.81 directory so that /bin,...
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    Re: Is gluLookAt available on OpenGL ES?

    I thought BREW SDK worked along with OpenGL ES v1.0. Where did you get OpenGL ES v1.1 ?

    Also I tried to setup BREW and OpenGL ES v1.0 on my computer based on the tutorial presented in GameDev.net...
  20. Replies
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    Re: How to get started with Vincent ?

    Hi!

    Below are the step I took:

    1) Installed Embedded VC++ 4.0
    2) Installed Embedded VC++ 4.0 SP3
    3) Installed PocketPC 2003 SDK
    4) Installed Emulator for PocketPC 2003 second edition.

    All...
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    Re: How to get started with Vincent ?

    Hi!

    I tried running the hello.vcp project. It say it could not link "GLES_CL.lib". As you mentioned I moved the redbook examples to same level as /include and /bin both in C:Temp for now.
    ...
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    Re: How to get started with Vincent ?

    Hi!

    Also when I try to start Embedded VC++ it says "Microsoft eMbedded Visual C++ has discovered no CE Platform SDK installed on the desktop". What else do I need to install ?

    Thanks!
  23. Replies
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    Re: How to get started with Vincent ?

    I had dowloaded and installed Embedded VC++ 4.0 SP3. Do I need PocketPC and Smartphone SDKs and Emulators ?

    Also how can I develop OpenGLES application using Vincent and eMbedded VC++, does...
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    How to get started with Vincent ?

    Hi!

    I downloaded the binaries and source for Vincent. Can somebody help me get started with a test project using VC++ 6.0 ?

    Thanks!
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    Re: Statrting point

    Hi Martin,

    Thanks! It worked. It ran the cube example and it was very flickery. Was it supposed to be that way ?

    Arun.
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