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Type: Posts; User: Tryumk

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  1. Re: glLineWidth(0) set glError to GL_INVALID_VALUE

    The problem is I must have been tired when I read the manual.

    Also, I didn't have the problem while using the emulator, so I made a quick conclusion when testing on real hardware.
  2. glLineWidth(0) set glError to GL_INVALID_VALUE

    whereas in the OpenGL ES 2.0 Reference Pages, it is said "GL_INVALID_VALUE is generated if width is less than or equal to 0."

    I'm using an omap3 with the lastest TI drivers.
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