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Type: Posts; User: AaronBurton

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  1. Re: PowerVR 3D Studio 9 and Maya 8 exporter problem

    O.K. Can I split a mesh into a number of submeshes in 3D Studio so that the exporter works the same way as I want? I tried, but I didn't get anything...[/quote]

    Yes, that will work. For example...
  2. Yes, the SDKs currently on the website contain a...

    Yes, the SDKs currently on the website contain a COLLADA to POD conversion tool.

    Aaron.
  3. Re: PowerVR 3D Studio 9 and Maya 8 exporter problem

    The best place would be to email devrel@powervr.com.



    Do you mean that you have a mesh where some triangles use one material, and other triangles use another material? To render this, and to...
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    Re: text in opengl-es

    All the SDKs, including the Dell Axim SDKs, are on this page: http://www.imgtec.com/powervr/insider/D ... owerVRSDKs



    The SDKs from PowerVR include a Tools library, which includes a module...
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    Hi, The SDK for both the Dell Axim V50v and...

    Hi,

    The SDK for both the Dell Axim V50v and Dell Axim X51v are here:

    http://www.pvrdev.com/Pub/MBX/Download/default.htm

    The X50v SDK uses Embedded Visual C++, and the X51v SDK uses Visual...
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    If you have 3ds max, you can load your 3ds max...

    If you have 3ds max, you can load your 3ds max files and export them using PVRMAXExport from the PowerVR SDK:

    http://www.pvrdev.com/

    The SDKs also contain code to load/use the resulting binary...
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    Hmm, ok. The eVC++ projects for the apps in the...

    Hmm, ok. The eVC++ projects for the apps in the PowerVR SDK for PocketPC are linked to the PowerVR OGLES libraries. The compiled apps *might* simply work (do you feel lucky? :)). I suppose you would...
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    Have you followed the "Installation" section of...

    Have you followed the "Installation" section of the Release Notes on the PowerVR webpage? The link is right above the link to the SDK package.

    Are you using a Dell Axim X50v/X51v? If so, you...
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    There's a bunch of apps in the PowerVR MBX SDK...

    There's a bunch of apps in the PowerVR MBX SDK that might help:

    http://www.pvrdev.com/Pub/MBX/Download/default.htm
  10. Thread: 2d :)

    by AaronBurton
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    You can do that without changing any matrices at...

    You can do that without changing any matrices at all, you can leave them on the Identity matrix. Check out, for example, the render of the background quad in this demo:
    ...
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    It depends which platform you're using. If you're...

    It depends which platform you're using. If you're talking about the Dell Axim X50v or X51v, there are SDKs for OpenGL ES in both these locations:

    http://www.pvrdev.com/Pub/MBX/Download/default.htm...
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    The Hybrid and Vincent libraries render using...

    The Hybrid and Vincent libraries render using software. PowerVR have a dedicated SDK for the Dell Axim because that device has a PowerVR MBX in it, to hardware accelerate OpenGL ES.

    On the Dell...
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    Which particular device are you talking about? ...

    Which particular device are you talking about?

    The Dell Axim x50V and x51V, which both use the Pocket PC OS, have hardware-accelerated OGLES (and therefore a software library like Vincent should...
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    Re: Does the opengl es need the GPU support?

    The two "portable" SW renderers I know of are these:

    http://sourceforge.net/projects/ogl-es
    http://www.hybrid.fi/main/products/emb.php

    Of course if the platform you're using has HW renderering...
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    Re: font in opengl-es

    See this thread: http://www.khronos.org/message_boards/viewtopic.php?t=337
  16. Compare the "asscoiated gets" section of this:...

    Compare the "asscoiated gets" section of this:
    http://www.khronos.org/opengles/documentation/opengles1_1/gl_egl_ref_1_1_20041110/glViewport.html

    to this:...
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    Re: fps counter

    The PowerVR SDKs (http://www.pvrdev.com/Pub/MBX/Download/) have a tools library which includes a very easy to use text-drawing module called Print3D:


    // Create a global variable using the...
  18. Re: how to display 3d graphic and 2d sprites w/o using textu

    Why wouldn't you want to use textures? You'll get much faster renders if you do. A basic rule of 3D acceleration: never mix 2D and 3D.
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    The way most games do this, particularly fighting...

    The way most games do this, particularly fighting games e.g. Soul Calibur, is to record the position of the sword - or whatever object you want the 'motion blur' on - over the previous fraction of a...
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    That is exactly how the text-support (called...

    That is exactly how the text-support (called Print3D) works, in the PowerVR SDKs.

    You can download the source code here: http://www.pvrdev.com/Pub/MBX/Download/
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    This issue was caused by a bug in the...

    This issue was caused by a bug in the fixed-/floating-point abstraction macros we use in the PowerVR SDKs. It was fixed quite a long time ago now, the currently posted SDKs (http://www.pvrdev.com)...
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    Re: Overlay Graphics

    You should not mix 2D/GDI operations with 3D - this will hurt performance.

    All good 3D apps which use 2D elements (i.e. the 'HUD', like your health and ammo counters etc in a game) do it using...
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    Re: Screen Shot and Question

    I can't help wondering why you're using a software renderer (Vincent) when the X50v supports hardware rendering?
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    Re: glFog bug in the 2700g PowerVR SDK?

    This appears to be a bug with linear fog, and we're investigating the issue. As a workaround, you can change to exponential fog.
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