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Type: Posts; User: rpodhajny

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  1. Re: Mysterious vertices after scece is rendered

    The problem was wrong number of vertices declared in glDrawArray funkction:

    gl.glDrawArrays(GL10.GL_TRIANGLES, 0, vertices.length);
    The solution is to divide vertices.length by 3 because vertices...
  2. Mysterious vertices after scece is rendered

    I have problem when I render floor on my scene. An extra two points are generated (sometimes more) and OpenGL draws vertices between them and the (0,0,0) point. This causes a wall to be rendered (in...
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