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Type: Posts; User: dsasha

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  1. Replies
    3
    Views
    4,536

    Re: two-point perspective projection

    Hi Georg,
    Thank you for reply. I tried to implement your suggestion and lost the building at all:)
    The code I previously had was as follows:


    glViewport(0, 0, w, h);

    fAspect...
  2. Replies
    3
    Views
    4,536

    two-point perspective projection

    Hello,
    I am trying to impelement a two-point perspective projection and don't really know how to fill custom matrix for such a case.
    The problem is as follows.
    1. My camera is placed at camZ...
  3. Thread: View volume

    by dsasha
    Replies
    1
    Views
    2,275

    View volume

    Hello,
    I am a new in OpenGL ES and trying to draw a building rotating about axe Y. My camera is always looking at the origin point (0,0,0). When camera moves close to the bulding or building...
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