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Type: Posts; User: TGlad

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    Re: Calling obsolete TexImage2d

    Here's the fix, just make the canvas width and height a power of 2, e.g. 128*512 etc. Voila.
    It will work with non-powers of two in minefield.

    The console warning was a red herring, it doesn't...
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    Calling obsolete TexImage2d

    Hi, I have been trying to run several different samples that render text onto a texture, e.g. http://murfy.de/webgl/timecrate.html, and I'm using the latest chromium, but I always get the console...
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