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  1. Re: VBO Test - glBufferData vs glBufferSubData vs glMapBuffe

    Whoops, sorry, I forgot to explain.

    The count in my tests is the quantity that I am actually updating and drawing. The real amount in memory is always the "next power of two".

    Ex:
    Count...
  2. Re: VBO Test - glBufferData vs glBufferSubData vs glMapBuffe

    Whoops, hit submit instead of preview and it won't let me edit :-(. I was trying to align the tables properly.

    *I should also note that 'quads' refers to GL_TRIANGLE_STRIP with 6 * count - 2...
  3. Re: VBO Test - glBufferData vs glBufferSubData vs glMapBuffe

    Thanks for the reply!

    I took your suggestion and randomized the quantity of data I sent to openGL (seeding prior to each test of course). Unfortunately I came up with the same results.

    Note:...
  4. VBO Test - glBufferData vs glBufferSubData vs glMapBufferOES

    Hi,

    I am John, and new to this forum. I want to start by saying, I love OpenGL ES. There are few things that the more I use, the more I fall in love with; C and OpenGL ES are among them.

    Here...
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