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Type: Posts; User: ii7017

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  1. Replies
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    Hi, as far as I know cm ==> common:...

    Hi,

    as far as I know

    cm ==> common: contains fixpoint & floatingpoint version
    cl ==> common lite: contains only fixpoint version

    -Best regards, ii7017-
  2. Replies
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    pBuffer Example Code

    Hi all,

    I am trying to use pBuffer as a rendering target. However I do not succeed to use the pBuffer as a texture.
    Rendering into the pBuffer works fine and

    eglBindTexImage(glesDisplay,...
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    Hi, unfortunately I found a bug in my...

    Hi,

    unfortunately I found a bug in my application. The PowerVR "SDK ogles 1.0 Windows PCEmu" seem so work fine for both combinations.

    -Best regards, ii7017-
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    5,493

    PowerVR Texture problem

    Hi,

    I am using the PowerVR "SDK ogles 1.0 Windows PCEmu" on an Intel 82845G/GL/GE/PE/GV 64MB RAM graphic card.

    When using 4 coordinates per texture array element:
    glTexCoordPointer(4,...
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    Thank for the fast reply! I made some research...

    Thank for the fast reply!

    I made some research on the Internet and I found the following Page:

    http://www.imgtec.com/PowerVR/insider/D ... owerVRSDKs

    I downloaded e.g. the ARM VP linux...
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    Render to texture or pBuffer on Intel 2700G

    Hi all,

    I am looking for a solution to render with an Intel 2700G device (e.g. part of DELL Axim x50v) using openGLes to an off-screen region.
    My idea is to either render to a texture or to a...
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