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Type: Posts; User: bloodtoes

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    Re: Offscreen pixmap

    The first 2 things are OS-dependent. GLES2 supports framebuffer functions, so you do not need to use glGenFramebuffersEXT, glGenFramebuffers is part of the core api. This is certainly the way you...
  2. Re: Camera - calculating direction, up and right vectors

    CameraUp = CameraMatrix * vec4(0,1,0,0)
    CameraRight = CameraMatrix * vec4(1,0,0,0)
    CameraForward = CameraMatrix * vec4(0,0,-1,0)

    Not the most efficient method, but it works. If you worked out...
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