Search:

Type: Posts; User: Roberto

Search: Search took 0.00 seconds.

  1. Replies
    5
    Views
    6,609

    If you want your objects appear lit, then you...

    If you want your objects appear lit, then you must set the normal of each vertex.
  2. PowerVR 3D Studio 9 and Maya 8 exporter problem

    Yeap, I sent a couple of mails, but I received no answer...



    Yes I do.



    O.K. Can I split a mesh into a number of submeshes in 3D Studio so that the exporter works the same way as I want?...
  3. PowerVR 3D Studio 9 and Maya 8 exporter problem

    Hi everyone!
    I'm not sure if this is the best place to answer this...
    I'm working with OpenGL| ES PowerVR implementation, and with their SDK and utilities. The point is that I'm having troubles...
  4. Replies
    10
    Views
    11,876

    Project configuration

    Hi!

    It seems you have not chosen the correct kind of Project: I mean, in the project wizard, you chose "Win32 Application" (or something like that), but you have to choose "Console Application"
    ...
  5. Replies
    10
    Views
    11,876

    GLU| ES implementation

    Hi all,
    Anybody knows about a GLU| ES implementation?
    I've tried this one http://glutes.sourceforge.net/ , but seems to be incomplete.

    Any idea?
    Thanks a lot in advance,
    Ro
  6. Replies
    2
    Views
    5,246

    What device are you using?

    By the way, what device are you using? Has it got hardware acceleration?

    Cheers,
    Roberto
  7. Replies
    15
    Views
    19,242

    Hi all! I'm working on a Dell Axim x51v and I'm...

    I don't see where it suggests that. Once you have initialized the function pointer you can use glQueryMatrixxOES anywhere (provided it is declared at global scope).

    But again, please check that...
Results 1 to 7 of 8