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Type: Posts; User: amendola

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    Re: Sharing surfaces across processes

    One recent case is this:
    Two processes:
    Process 1) main system using 1 OpenGL-ES-2.0 context, and 1 2D context
    -This system does some fancy animations etc. It has a scene graph and one special...
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    Re: EGL surface pointer

    That's it! Thanks,

    Jamie
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    EGL surface pointer

    This is another porting question going from BCL to EGL. Is there an extension or normal method of getting the surface memory pointer?

    Jamie
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    Sharing surfaces across processes

    We are re-architecting our system to use EGL instead of BCL. One thing that is required is multiple process surface sharing. I don't see how to do this looking at the egl spec (1.4 April 8th 2009)....
  5. Re: Survey question regarding OpenGL ES 2.0 API and fixed fu

    <BLOCKQUOTE><font size="1" face="Arial, Verdana, Helvetica, sans-serif">quote:</font><HR>Originally posted by V-man:

    It is my understanding Doom3 doesn't use GL2 functionality.<HR></BLOCKQUOTE>
    ...
  6. Re: Survey question regarding OpenGL ES 2.0 API and fixed fu

    <BLOCKQUOTE><font size="1" face="Arial, Verdana, Helvetica, sans-serif">quote:</font><HR>Originally posted by V-man:
    From my POV, the fixed function is not interesting.

    I don't see why GL ES 1.x...
  7. Re: Survey question regarding OpenGL ES 2.0 API and fixed fu

    [QUOTE]Originally posted by Boardmaster:
    [QB]Should the OpenGL ES 2.0 API include the fixed functionality from OpenGL ES 1.X that can be cleanly replaced by programmable vertex and fragment shaders?...
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