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  1. Re: Blending multiple textures on a quad [OpenGL ES 2 iOS 5.

    This has now been solved, the errors were in the calls to glUniform1i(_textureLayern, 0), which should have reflected the correct texture unit in the second argument.
  2. Blending multiple textures on a quad [OpenGL ES 2 iOS 5.1]

    Hi,

    I'm just getting started with OpenGL ES 2.0, and trying to blend a series of 5 or 6 layers onto a quad. I am attempting to load each texture into a texture slot, and combine them in a fragment...
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