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Type: Posts; User: wdyu2002

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  1. Replies
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    Re: OpenGL + OpenVG

    I was under the impression the surfaces couldn't be 'shared' by both ogl & ovg? Are they actually share-able assuming they have the same config attributes? This would be great!

    Ivo, could you...
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    Re: OpenGL + OpenVG

    Thanks jpilon, I went over the documentation on those extensions, and they seem like they're just what I was looking for. Unfortunately, I'm pretty sure our device doesn't have support for these...
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    Re: OpenGL + OpenVG

    Hi Ivo, sorry to be a bother, but here's another question.

    After reading through the OpenVG specs I found nothing on whether or not you could render OpenVG content to texture.

    - Is this...
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    Re: OpenGL + OpenVG

    Thanks Ivo for your reply!

    My application would require OpenVG content to be displayed on top of the OpenGL content. Would this be possible via switching contexts using eglMakeCurrent()?

    Thanks...
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    OpenGL + OpenVG

    Hi all

    Is there a way to render both OpenGL (3D) and OpenVG (vector 2D) content onto the same context?

    Since both utilize EGL to render, will the two fight over the who gets the context? Or can...
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