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Type: Posts; User: danielkim

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  1. Does SGX support VGP Compiler with OpenGL ES 1.x Extention?

    Hi.
    I have developed some application with PowerVR 1.x SDK(2.03.34.1162) that includes VGP Compiler for using the Vertex Shader in OpenGL ES 1.x. But The latest PowerVR 1.x SDK(2.06.26.0649) doesn't...
  2. Re: About supporting shader binary format on pc emulation.

    I just misspelled the upper function in this board. glGetIntegerv() is right.
  3. About supporting shader binary format on pc emulation.

    Hi.
    When calling glGetBooleanv(GL_NUM_SHADER_BINARY_FORMATS, &numBinaryFormats), Its implementation returns 0 to numBinaryFormats on my pc using powervr lib. Doesn't It support binary format on...
  4. The problem RenderMonkey 1.82 with Geforce 9600GT

    Hi all.
    I'm testing the RenderMonkey GLES examples on my PC with Geforce 9600GT.
    Even though all *.rfx files compiled well, Preview Window Screen in RenderMonkey showed all black. and GL2 example...
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    Re: PBuffer Surface with FSAA mode

    Our WindowSurface is 800*480 and I created 512*512 PBuffer Surface.
    after eglMakeCurrent(); // from Winsurface to PBuffer.
    I set view matrix and call glViewport(0,0,320,480) at PBuffer space
    and I...
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    PBuffer Surface with FSAA mode

    Hi.

    I use PBuffer Surface to bind a texture in WindowSurface.
    It's no problem.
    But, When I set FSAA mode in WindowSurface. like this..

    EGL_SAMPLE_BUFFERS, 1;
    EGL_SAMPLES, 4;

    I was faced...
  7. Can I use PVRTexLib.lib in the Visual Studio 2005??

    Hi.
    I tried to use the PVRTexLib.lib of POWERVR SDK in the VS2005 environment.
    I can't compile completely, because of linking error.
    Maybe, PVRTexLib.lib is compiled on single thread.
    But, VS...
  8. Re: A Question about glTexImage2D() and using memory.

    This problem only happends on PC emulation.
    I haven't tested MBX lite based on OMAP2430 untill now. Not i.MX31.

    Is this only pc emulation bug?
  9. Thanks for all answers. I don't call...

    Thanks for all answers.
    I don't call glDeleteTexture(); I just reuse same texture Id.
    Even the RGBA data size is same.
    But...
    As I just said. My memory increased 4Kb memory unsteadily...
  10. A Question about glTexImage2D() and using memory.

    hi.

    When I call this code over again.


    glBindTexture(GL_TEXTURE_2D,m_texIDText);

    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameterx(GL_TEXTURE_2D,...
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    // upload data to pbuffer ...

    // upload data to pbuffer
    glBindTexture(GL_TEXTURE_2D, 0);
    eglBindTexImage(eglDisplay, pbuffer, EGL_BACK_BUFFER);
    glTexImage2D(...);

    If I want to draw some rendering scene to PBuffer,
    And...
  12. PowerVR ES1.1 supports GL_LINE_LOOP accleration?

    Hi.
    My application draws many Objects using glDrawElements();
    But, When I called GL_LINE_LOOP flag, My Cpu worked highly.
    So, I wonder Line drawing use CPU instead of graphic accleration.

    I...
  13. Is powerVR libraries acclerated in GMA900 Graphics??

    Hi, I have the ASUS R2H UMPC.
    It's have a integrated graphics card(GMA900). shared main memory.

    I have executed PowerVR SDK DEMO "OGLESSkyBox.exe"

    When I execute this demo in my desktop, cpu...
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    EGL_BAD_ALLOC error in Windows Vista

    I am using PowerVR opengles 1.1 libraries.

    My OpenGLES initialized code works well in Windows XP.

    But, It has EGL_BAD_ALLOC error, doing create context in Windows
    Vista system.

    Can I use...
  15. Can I get Two EGLDisplay in PowerVR PC version libraries??

    http://museeneuf.com/temp/egldisplay.gif

    I have debugged for test.
    As you can see, EGLDisplay values are same.

    As a result, firstly initialized DC renders the display.

    I suppose that...
  16. My application is developed on desktop. So I use...

    My application is developed on desktop.
    So I use the PowerVR OpenGL ES libraries(PC Version)

    That is support??

    If it's possible..
    I guess the bad result is my mistake...

    Can I get some...
  17. Thanks, oddhack. I already render two thread....

    Thanks, oddhack.

    I already render two thread.
    In my application, First Context is MFC Main Window View and Second Context is created by modeless dialog box.

    my code flow like that...
    ...
  18. Drawing two Rendering Context in same time.

    Hi.
    In order to draw two rendering context at same time in one window app.
    I declared two EGLDisplay, EGLSurface, EGLContext.
    and I did each initialization.
    after that,
    I call eglMakeCurrent();...
  19. Because of the redeclaration error. glDrawTexiOES...

    Because of the redeclaration error. glDrawTexiOES variable changes to g_glDrawTexiOES or a different variable name.

    I found the difference between powerVR and hybrid.
    When I use hybrid libraries....
  20. Thanks. I have learned through your reply that....

    Thanks. I have learned through your reply that.
    But, How can I use eglGetProcAddress();? If I need glDrawTexiOES() in
    PowerVR PC Emulation library.
  21. About PC version powerVR lib. function supporting...

    Hi. I used hybrid OpenglES in PC.
    it works well. but To support hardware acceleration, I changed hybrid lib to powerVR lib.
    And then, I have this link error message
    "error LNK2001:...
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    Re: process delay of the eglCopyBuffer() .??

    You means CreateWindowSurface()? If it's right.. I already know that.
    Of course, It's possible.. but When I use WindowSurface() and SwapBuffer(). I found that GDI Text has a flickering phenomenon in...
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    process delay of the eglCopyBuffer() .??

    Hi.

    For Draw GDI Text in OpenGLES, I used eglCopyBuffer.

    Process sequence is like that...
    1. CreatePbufferSurface().
    2. Make a Bitmap.
    3. After 3D Rendering at PBuffer, Copy PBuffer to...
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    You are right. I wasn't good at using cropRect ....

    You are right. I wasn't good at using cropRect .
    Thanks a lot Xmas.
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    When this flag GL_COORD_REPLACE_OES is needed??...

    When this flag GL_COORD_REPLACE_OES is needed??
    opengl es 1.1 manual is not memtioned.

    I used bitmap for mapping texture directly, it's tured over...pData is bitmap data.
    ...
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