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Type: Posts; User: drteseract

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    Re: What do I read to understand WebGL?

    The tutorials at http://learningwebgl.com/blog/?page_id=1217 are a good place to start.
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    Re: where to type webGL code?

    http://learningwebgl.com/blog/?page_id=1217
    is a good place to start.
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    Re: fun with webgl

    Android development supports opengl es http://developer.android.com/guide/topi ... pengl.html
    Android applications can run on android phones and tablets. Apple products are a different world.
    ...
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    Re: fun with webgl

    Your best first step is to master javascript and webgl. The lessons at http://learningwebgl.com/blog/ are a good place to start. My applications consist mostly of adding some custom mathematical...
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    Re: Can we use WebGL only by Javascript?

    I do not know of any good ways to use general OpenGL in a web browsers so WebGL and javascript will probably be your best choice. You might look through the other posts for help on managing your...
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    Re: Can we use WebGL only by Javascript?

    The short answer is that webgl only supports javascript.

    WebGL is a means of using 3D graphics in a web application. It depends on OpenGL which is basically a library for generating 3D graphics. ...
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    Re: webgl and iphone

    Only for add developers according to http://www.theregister.co.uk/2011/06/16/webgl_in_ios_5/
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    Re: fun with webgl

    A particle can only be said to moving at near the speed of light relative to an observer. There is no absolute sense of a particle moving at near the speed of light. There is a absolute sense of how...
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    Re: Webgl by Vertrigo

    You should not need a simulation server. With an html file that contains something similar to


    <!DOCTYPE HTML>
    <html lang="en"><head>
    <title>gl64k - the webgl competition</title>
    <meta...
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    Re: drawArrays vs drawElements

    A lot depends on how you tessellate your surface. drawArrays is good for TRIANGLE_STRIPS and TRIANGLE_FANS where you are not hit with much vertex repetition. If your tessellation is more grid like...
  11. Re: semi-transparency and background color

    I was curious about that as well. I have a ATI/AMD 4850 so it is probably the browser and not in the drivers. I am sure these browsers are using GPU acceleration to speed up non-webgl rendering. The...
  12. Re: semi-transparency and background color

    That is curious. I was so focused on webgl that I missed that the html <body> settings were creeping into the webgl blending. This looks like a flaw that is deep in the browser implementation. ...
  13. Re: semi-transparency and background color

    Rendering order is important. It sounds blending is enabled when you put down the first layer after clearing the background. This might cause the 1st layer to blend with the background. Then your...
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    fun with webgl

    I have two interactive webgl applications at http://mysite.verizon.net/mwscott64/ that you might find amusing. One deals with Einstein's Special Theory of Relativity and was my entry in the...
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    Maximizing canvas space

    I have noticed in Chrome and Firefox that attempting to use all of the browser window for webgl by setting the canvas size to (window.innerWidth, window.innerHeight) results in part of the canvas...
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    Re: Can I use an IDE for WebGL development?

    There is a javascript plugin ( http://www.eclipse.org/webtools/jsdt/ ) for eclipse that is better than notepad. It has some keyword highlighting and will help you detect improper () and {} closures....
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    GL64K contest

    Does anyone know what is happening with the GL64K contest? I submitted an entry and got a automated response saying that real response would be manual. Since that time the entry deadline passed and...
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