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    Re: RGB Internal Texture formats in SC standard

    *Note that this is only in the planning phase. I am going to try to make the code compliant, but have included no claims of compliance. If that was done, I would have to of course go through the...
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    RGB Internal Texture formats in SC standard

    I will be implementing the OpenGL SC standard for an Intel graphics card, but the 1.0/1.0.1 SC standards state that the internal format for RGB must be using 3 bytes (assuming it means RGB8, with 8...
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