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Type: Posts; User: GreenToad

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  1. Replies
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    Re: Texture Tiling Problem

    Heh, I solved it by changing this:
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);

    To this:
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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    Texture Tiling Problem

    I'm trying to get a texture to tile across a large triangle strip. In normal OpenGL and on BREW's OpenGL ES I was able to set the texture coords (the s and t) above the range of 0 to 1 (i.e. 20) to...
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    Floating-point allowed?

    I noticed the sample project included with the Hybrid Graphics OpenGL ES 1.1 implementation didn't use any fixed point calculations at all. I know that on many mobile platforms floating point...
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