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Type: Posts; User: anouar

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  1. What could be causing GL_INVALID_OPERATION error on glTexSubImage2D call?

    I have a framebuffer called dirty_fbo with a texture backing called DIRTY_FBO_TEXTURE. I am just trying to readPixels from it and write them back. This is only to figure out whether it works...
  2. Render to FBO, then render quad using FBO's backing texture

    Since I am new to the forum, it won't let me post anything. I tried several different versions, it kept saying post denied.

    In any case I've posted to StackOverflow but the question is too...
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