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Type: Posts; User: yipton

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  1. Re: Porting OpenGL sw to OpenGL-ES, help needed - take 2

    Found the problem!

    For the record...
    The game draws (1) the 3D model using polygons and then (2) applies lightning also using polygons. Things get messed up if I only change GL_POLYGON to...
  2. Porting OpenGL sw to OpenGL-ES, help needed - take 2

    Follow up on http://khronos.org/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic&f=4&t=000121

    Got rid of most of the glBegin/glEnd stuff, only polygons needs rewriting. Thought this was relatively easy,...
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    Re: Porting OpenGL sw to OpenGL-ES, help needed

    Using your suggestion and this posting http://khronos.org/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic&f=4&t=000115
    I've managed to rewrite all quads drawing using triangles. As with a lot of things,...
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    Porting OpenGL sw to OpenGL-ES, help needed

    I'm trying to port an OpenGL game to an embedded device running OpenGL-ES. I'm fairly good at porting stuff, but know *very* little of OpenGL, so bear with me. So far, I've got the game compiled and...
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