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Type: Posts; User: presagisbruce

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    Re: Shaders on OpenGL SC

    Not yet, but if your company is interested in making this happen, perhaps you could talk to them about applying for Khronos membership and helping with a new version of the OpenGL SC standard to...
  2. Re: RGB Internal Texture formats in SC standard

    It seems to me you should be able to use the RGBA8 hardware format to implement the OpenGL SC "RGB" internal format. Can you not just discard the alpha after lookup?
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