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Type: Posts; User: Steve M

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    glDeleteTextures to get rid of it entirely,...

    glDeleteTextures to get rid of it entirely, glTexSubImage2D to replace it with something else.
  2. All three buffers are inside the same VAO context...

    All three buffers are inside the same VAO context (specified by a call to glBindVertexArray somewhere else), the _INDX arguments refer to the index inside the current VAO that a buffer is being piped...
  3. directing transform feedback into a uniform buffer? (invalid operation error)

    I'm working on trying to save transform feedback output into a pair of uniform buffers and I keep getting
    "The specified operation is invalid for the current OpenGL state"
    after beginning the...
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