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Type: Posts; User: Steven Haggerty

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  1. Replies
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    Re: Tiling textures with integer UV's.

    Using the TextureMatrix right?

    Thanks,

    Steve.
  2. Replies
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    5,932

    Tiling textures with integer UV's.

    Hi all,
    This is kind of a follow-up to a post about byte sized verts. I'd like to know if its possible to tile a texture using (for example) 8 bit texture co-ordinates. For example if I had a...
  3. Re: Texture Compression and byte sized verts.

    Has anyone actually use the byte vertices for UVs? How does the mapping work? Does 128,128 represent the equvalent of 1.0f,1.0f?

    thanks,

    Steve.
  4. Re: Texture Compression and byte sized verts.

    Fantastic, that's made my life a whole of easier, thanks Jani.
  5. Texture Compression and byte sized verts.

    Hi all,
    This is more of a standards question than a how-to question. Can I assume that texture compression and byte sized vertices are supported by all OpenGL ES implementations?
    I'm a little...
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