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Type: Posts; User: McNopper

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  1. Thinking about it ...

    Hello Diogo,

    I decided not to continue my OpenKODE implementation for Symbian, because companies are currently announcing OpenKODE implementations (e.g. Acrodea, NVIDIA, Ideaworks 3D ...). I...
  2. OpenKODE Core with Open C - Developers wanted!

    Hi all,

    I am currently developing an OpenKODE Core implementation for Symbian using Symbian C++ and Open C.

    The current alpha implementation works fine but for the details I need help.

    Who...
  3. My answer can be found ...

    ... in the Bugzilla section:

    http://khronos.org/bugzilla/show_bug.cgi?id=55

    Regards Norbert
  4. OpenKODE and EGL initialization conflict - extend OpenKODE

    Hi all,

    from my understanding, the first steps creating a (full screen) window with OpenKODE and EGL works like this:
    ...
    EGLDisplay eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    KDWindow*...
  5. Wrong DLL

    Hi,

    the problem was, that the wrong DLL was used (from PowerVR). Now everything works fine.

    Cheers Norbert
  6. OpenKODE (Acrodea) with OpenVG (Rasteroid) context problem

    Hi,

    has anyone managed to use the aboved mention APIs run together?

    I have got the problem to create an EGL context for OpenVG. For OpenGL ES, the context creation works fine, but creating for...
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    Here you can find OpenGL ES tutorials and samle programs

    Hi,

    on the following website you can find OpenGL ES tutorials and sample programs:

    http://www.zeuscmd.com/tutorials/opengles/index.php

    Cheers Norbert
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    One possible solution

    Hi,

    okay, I see one usage for it:
    Using glMultiTexCoord, the texture coordinates for the vertices are all set the same. This would result in using a specific pixel of the texture and draw the...
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    Usage of glMultiTexCoord with OpenGL ES

    Hi,

    I am wondering how to use glMultiTexCoord with OpenGL ES?! As far as I know, it is possible to do multitexturing without the above function. But for what reason does the above function exist?...
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    Hi Georg, I will contact you by email as well...

    Hi Georg,

    I will contact you by email as well but just this entry for the others.

    Yes, to be precise, I mean triangles per frame.

    These are around 1000 per frame. As the code is not...
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    PowerVR SDK Windows OpenGL ES 1.1 Bug

    Hi all,

    I am using the above mentioned SDK and I recognized a bug when cleaning up EGL. My code crashes when calling eglMakeCurrent(eglDisplay, NULL, NULL, NULL);
    eglDisplay is valid and I also...
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