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Type: Posts; User: GreatApe

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  1. Re: Problem with eglSwapBuffers and heap corruption

    It's the version in Series 60 2nd edition SDK running under WINS, I'll post it on forum Nokia, thanks.
  2. Problem with eglSwapBuffers and heap corruption

    I've got a bit of a problem with the use of eglSwapBuffers in my Series 60 code.

    I was running my app full screen which seemed to automatically make it use the direct screen access code.

    When I...
  3. Re: Vincent gives upside down mirror image output!!!

    Thanks for the responses, it certainly does appear to be do to with the low level bitmap format, I had a quick look at sorting it out in the code but doesn't appear to be any easy quick fix.
  4. Vincent gives upside down mirror image output!!!

    I was working some OpenGL ES code on the Nokia v2.0 Open GL SDK, I based how did my Open GL code on on the Example3D game from Nokia, all worked fine upto this point.

    I then made a build of the...
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