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Type: Posts; User: mnj_nath

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    Fixed Point coordinates

    Hi,

    While computing coordinates of a pixel using fixed point arithmatic, what generally OpenGL ES implementations do to coordinate values, round to nearest integer or truncate?

    Thanks
    manja
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    OpenGL ES 1.1 Conformant reference library

    Hi,

    I downloaded OpenGL ES demos for windows platform (wakebraker, gleffects, Dancing Flora) and was playing around with the library by running 1.1 Conformance test suite.

    The library fails...
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