Search:

Type: Posts; User: bonfo

Search: Search took 0.00 seconds.

  1. Thread: [EGL 1.1]

    by bonfo
    Replies
    7
    Views
    8,016

    Re: [EGL 1.1]

    Could you please give me the reference in the spec of the sentence you reported?

    Thanks for explaining and clarifying me this part of EGL. ;)

    Valerio
  2. Thread: [EGL 1.1]

    by bonfo
    Replies
    7
    Views
    8,016

    Re: [EGL 1.1]

    Ok, now I'm completely convinced 8)

    The last question related to the multithreading.
    What if I create an EGLContext and an EGLSurface for each thread, but all the EGLSrufaces are created form...
  3. Thread: [EGL 1.1]

    by bonfo
    Replies
    7
    Views
    8,016

    Re: [EGL 1.1]

    So, the documentation should say:


    Is that right?

    P.S.:
    @Xmas: do you read that using your SDK i was able to acces the same surface form different Threads? I think is something "powerful"...
  4. Thread: [EGL 1.1]

    by bonfo
    Replies
    7
    Views
    8,016

    [EGL 1.1]

    Hi all,
    I have some issues with the eglMakeCurrent() specification.

    What I'm trying to do is to have multiple threads that render to the same surface.
    So I'm creating a single EGLSurface form...
  5. Thread: glTexParameter

    by bonfo
    Replies
    3
    Views
    6,029

    glTexParameter

    Hi,
    two simple question ;)

    1) Why does the glTexParameterf exist?
    The param value, that in the function signature is a float, must always be a GL flag that is always int; so i don't get why i...
  6. Replies
    2
    Views
    5,330

    Thanks! I was guessing that there were something...

    Thanks!
    I was guessing that there were something wrong ;)
  7. Replies
    2
    Views
    5,330

    OGLES 1.1 - glLightfv & GL_POSITION

    I have read the OGLES 1.1 specification and i have noticed that the glLightfv function doesn't support the GL_POSITION parameter, while the version 1.0 does.

    Could someone explain me how i should...
Results 1 to 7 of 20