How to include material when converting x3d to webgl-html?
5min ago I heard from webgl..
So I had an idea....
But there is still a little problem..the glass material is apparently missing.
(Anyway there are some lighting effects on the glass)
How to get that materials from blender inside webgl?
Btw.: is there maybe a much simpler way to get blender models inside webgl?
Re: How to include material when converting x3d to webgl-htm
Dont forget that the pathing for the materials used in the glass will refer to local places rather than the location of your material that i guess you have uploaded to a server or put into another folder on your computer. You need to make sure the path for the material is correct.
does that help?