OpenGL ES beginner question
I'm new to OpenGL ES and have to develop a computer graphic application on my mobile phone.
I started OpenGL development several years ago and therefore are familiar with computer graphic stuff.
However, I don't get how to start with OpenGL ES.
My mobile device is the new Toshiba TG01 running with windows mobile 6.1.
My main problem is that I don't know how to get access to the hardware gpu of the TG01 using the OpenGL ES API?
Because I known that the TG01 has a GPU providing support for ES 2.0...
I searched the web and found several open source libraries like http://www.vincent3d.com.
However my impression is that these libraries are software implementations only?
Is this true? Or does e.g. vincent use the hardware functionality if available? I could not found any information about this topic in the web.
Is there any homepage facing all these questions? Or does anyone know a nice tutorial about how to start with OpenGL ES on windows mobile?
Thanks very much for your help,
Re: OpenGL ES beginner question
There's some code at
http://people.csail.mit.edu/kapu/book/M ... d_M3G.html, in particular at http://people.csail.mit.edu/kapu/book/G ... ve-src.zip, that has sample projects on several platforms (desktop Windows, S60 2nd ed, S360 3rd ed, and UIQ3).
I don't think Vincent ever uses HW even if available. The device SDK needs to expose OpenGL ES API for application developers to be able to access HW acceleration on any device.