Alternative implementation of GL APIs in GLES
I am using the following the OpenGL APIs in my glitz library & i want to make glitz compatible to OpenGL-ES.So, i am using the following APIs
Can some one provide me alternative implementation of these APIs in OpenGL-ES either from scartch or using existing GLES APIs.
Somewhere i have read, i remember that glTexCords & glVertexCords are the equivalent of glTexGeni/glTexGenfv.But i did not understand this correctly,where can i get a better explanation for this?
Thanks for the help,