Vincent to support OpenGL ES 2.0 API?
We have currently a debate to what extend we should provide support for the OpenGL ES 2.0 API, which includes a programmable graphics pipeline, wihin the Vincent project. The discussion revolves around the fact that the new spec. has higher requirements on the internal processing precision, which might be prohibitive for current embedded processors. Approaches discussed center around an implementation with reduced precision requirements, or an implementation only for CPUs with FPU (desktop?). http://sourceforge.net/forum/forum.p...orum_id=300094
Re: Vincent to support OpenGL ES 2.0 API?
That would be great, its a bit hard to program for ogles 2 with a real device since it takes a lot of time to deploy it to the device instead to the emulator...