Mixing GL and Native
Is there an OpenGL ES example floating around somewhere that (for example) renders a 3D scene using GL, and then uses native drawing routines for other stuff, say an overlay of some sort.
I'm having a little trouble imagining how that is accomplished.
Any pointers are much appreciated!
Re: Mixing GL and Native
The Vincent car demo http://cvs.sourceforge.net/viewcvs.p...pp?view=markup
combines OpenGL ES with GDI calls, as you can see when you scroll to the bottom of this source file.