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Threads 61 to 80 of 158

Forum: OpenGL ES 2X - for programmable 3D graphics pipelines

  1. Fragment shader for detecting contour pixels

    Started by lucafr, 01-12-2012 12:14 PM
    • Replies: 2
    • Views: 2,944
    01-13-2012, 02:23 PM Go to last post
    • Replies: 2
    • Views: 2,662
    01-09-2012, 05:44 AM Go to last post
  2. glLinkProgram failing

    Started by jasonmallios, 01-03-2012 08:26 PM
    • Replies: 0
    • Views: 1,826
    01-03-2012, 08:26 PM Go to last post
    • Replies: 0
    • Views: 2,131
    12-26-2011, 12:09 AM Go to last post
  3. Handedness

    Started by adrianmay, 12-05-2011 03:14 AM
    • Replies: 1
    • Views: 4,285
    12-08-2011, 04:21 AM Go to last post
  4. Upside down depth buffer

    Started by remi_occipital, 08-31-2011 03:38 PM
    • Replies: 2
    • Views: 2,697
    12-05-2011, 03:18 AM Go to last post
  5. glOrtho is missing?

    Started by Esaras, 05-10-2010 01:39 PM
    • Replies: 5
    • Views: 7,037
    10-27-2011, 05:17 AM Go to last post
    • Replies: 3
    • Views: 5,135
    10-17-2011, 04:28 AM Go to last post
  6. Offscreen pixmap

    Started by openglestwouser, 10-09-2011 12:30 PM
    • Replies: 1
    • Views: 2,465
    10-13-2011, 03:09 PM Go to last post
    • Replies: 4
    • Views: 5,347
    10-13-2011, 02:56 PM Go to last post
  7. draw text in OpenGL ES 2X

    Started by bobo77, 10-02-2011 09:42 AM
    • Replies: 0
    • Views: 1,996
    10-02-2011, 09:42 AM Go to last post
  8. blending with 2 polygons

    Started by hdxpete, 09-22-2011 02:36 AM
    • Replies: 0
    • Views: 1,634
    09-22-2011, 02:36 AM Go to last post
    • Replies: 2
    • Views: 3,581
    09-10-2011, 09:03 PM Go to last post
  9. OpenGL-ES 2.0 problem

    Started by SimonS, 01-15-2009 10:09 AM
    • Replies: 2
    • Views: 5,524
    09-06-2011, 12:26 AM Go to last post
  10. glReadPixels too slow

    Started by e7fendy, 08-27-2011 07:32 AM
    • Replies: 1
    • Views: 2,341
    09-05-2011, 02:01 PM Go to last post
  11. Replacement for glShadeModel on OpenGL ES 2.0

    Started by VansFannel, 11-17-2010 05:14 AM
    • Replies: 1
    • Views: 3,703
    08-23-2011, 02:55 AM Go to last post
  12. Matrix multiplication question

    Started by BKB, 04-23-2011 03:08 AM
    • Replies: 1
    • Views: 3,533
    08-23-2011, 02:32 AM Go to last post
  13. When to call glEnableVertexAttribArray()

    Started by ManuelP, 08-18-2011 07:24 AM
    • Replies: 2
    • Views: 4,765
    08-22-2011, 07:07 AM Go to last post
  14. Buffer Object

    Started by Egibert, 08-08-2011 01:55 PM
    • Replies: 0
    • Views: 1,585
    08-08-2011, 01:55 PM Go to last post
    • Replies: 6
    • Views: 5,378
    08-03-2011, 03:32 AM Go to last post

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