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Forum: OpenGL ES general technical discussions

Technical questions about OpenGL ES in general. Post questions about fixed function, programmable pipline and safety critical to the message boards for OpenGL ES 1.X and OpenGL ES 2.X respectively

  1. Sometimes, render some strange triangles

    Started by cobrahc, 09-24-2007 08:51 AM
    • Replies: 6
    • Views: 8,890
    10-11-2007, 12:58 AM Go to last post
  2. Writing to a pbuffer

    Started by akhil, 10-05-2007 04:53 AM
    • Replies: 5
    • Views: 8,812
    10-09-2007, 06:55 AM Go to last post
  3. problems using FBO's in ES 2

    Started by freber, 10-08-2007 01:34 AM
    • Replies: 1
    • Views: 4,850
    10-08-2007, 10:19 AM Go to last post
  4. OpenGL ES internal buffers (MX31)

    Started by akhil, 10-02-2007 11:52 PM
    • Replies: 5
    • Views: 14,712
    10-05-2007, 03:06 AM Go to last post
  5. OpenGL ES Performance on MX31

    Started by akhil, 10-02-2007 11:42 PM
    • Replies: 2
    • Views: 5,750
    10-04-2007, 12:03 AM Go to last post
  6. minimum matrix palette size

    Started by wycwang, 10-02-2007 08:32 PM
    • Replies: 1
    • Views: 5,155
    10-03-2007, 01:50 AM Go to last post
  7. A faster texture upload(to screen)

    Started by akhil, 10-03-2007 12:16 AM
    • Replies: 0
    • Views: 4,908
    10-03-2007, 12:16 AM Go to last post
  8. How does glFrustum and glOrtho affect the z axis?

    Started by akhil, 09-27-2007 12:04 AM
    • Replies: 3
    • Views: 7,200
    10-02-2007, 11:55 PM Go to last post
  9. Curves

    Started by akhil, 09-28-2007 08:35 AM
    • Replies: 3
    • Views: 5,385
    09-29-2007, 08:56 AM Go to last post
  10. alpha test reference value

    Started by wycwang, 09-26-2007 08:10 PM
    • Replies: 2
    • Views: 4,745
    09-27-2007, 06:18 PM Go to last post
  11. How pickup object in opengl ES?

    Started by czaoth, 05-19-2005 08:13 PM
    • Replies: 7
    • Views: 10,698
    09-27-2007, 03:25 AM Go to last post
  12. glDrawTexiOES z parameter on mx31

    Started by akhil, 09-20-2007 06:21 AM
    • Replies: 4
    • Views: 9,058
    09-26-2007, 11:56 PM Go to last post
  13. glutBitmapString mess with my OpenGL ES App

    Started by cobrahc, 09-24-2007 09:05 AM
    • Replies: 1
    • Views: 5,117
    09-25-2007, 02:55 AM Go to last post
    • Replies: 1
    • Views: 5,437
    09-24-2007, 03:02 AM Go to last post
  14. Stipple help

    Started by njackowski, 09-21-2007 08:02 AM
    • Replies: 1
    • Views: 4,479
    09-21-2007, 08:48 AM Go to last post
    • Replies: 2
    • Views: 4,999
    09-21-2007, 08:42 AM Go to last post
  15. PowerVR ES1.1 supports GL_LINE_LOOP accleration?

    Started by danielkim, 09-19-2007 11:02 PM
    • Replies: 1
    • Views: 4,873
    09-21-2007, 06:09 AM Go to last post
  16. Anti Aliased triangles

    Started by akhil, 09-20-2007 06:07 AM
    • Replies: 1
    • Views: 4,802
    09-20-2007, 12:19 PM Go to last post
  17. "required extension" and "core addition"

    Started by wycwang, 09-17-2007 02:59 AM
    • Replies: 2
    • Views: 5,863
    09-19-2007, 02:11 PM Go to last post
  18. any trick to accelerate vecter normalize?

    Started by wycwang, 09-04-2007 07:07 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 10,581
    09-18-2007, 08:12 PM Go to last post

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