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Forum: OpenGL ES general technical discussions

Technical questions about OpenGL ES in general. Post questions about fixed function, programmable pipline and safety critical to the message boards for OpenGL ES 1.X and OpenGL ES 2.X respectively

  1. problems using FBO's in ES 2

    Started by freber, 10-08-2007 01:34 AM
    • Replies: 1
    • Views: 4,839
    10-08-2007, 10:19 AM Go to last post
  2. OpenGL ES internal buffers (MX31)

    Started by akhil, 10-02-2007 11:52 PM
    • Replies: 5
    • Views: 14,662
    10-05-2007, 03:06 AM Go to last post
  3. OpenGL ES Performance on MX31

    Started by akhil, 10-02-2007 11:42 PM
    • Replies: 2
    • Views: 5,735
    10-04-2007, 12:03 AM Go to last post
  4. minimum matrix palette size

    Started by wycwang, 10-02-2007 08:32 PM
    • Replies: 1
    • Views: 5,145
    10-03-2007, 01:50 AM Go to last post
  5. A faster texture upload(to screen)

    Started by akhil, 10-03-2007 12:16 AM
    • Replies: 0
    • Views: 4,901
    10-03-2007, 12:16 AM Go to last post
  6. How does glFrustum and glOrtho affect the z axis?

    Started by akhil, 09-27-2007 12:04 AM
    • Replies: 3
    • Views: 7,176
    10-02-2007, 11:55 PM Go to last post
  7. Curves

    Started by akhil, 09-28-2007 08:35 AM
    • Replies: 3
    • Views: 5,381
    09-29-2007, 08:56 AM Go to last post
  8. alpha test reference value

    Started by wycwang, 09-26-2007 08:10 PM
    • Replies: 2
    • Views: 4,744
    09-27-2007, 06:18 PM Go to last post
  9. How pickup object in opengl ES?

    Started by czaoth, 05-19-2005 08:13 PM
    • Replies: 7
    • Views: 10,686
    09-27-2007, 03:25 AM Go to last post
  10. glDrawTexiOES z parameter on mx31

    Started by akhil, 09-20-2007 06:21 AM
    • Replies: 4
    • Views: 9,046
    09-26-2007, 11:56 PM Go to last post
  11. glutBitmapString mess with my OpenGL ES App

    Started by cobrahc, 09-24-2007 09:05 AM
    • Replies: 1
    • Views: 5,110
    09-25-2007, 02:55 AM Go to last post
    • Replies: 1
    • Views: 5,408
    09-24-2007, 03:02 AM Go to last post
  12. Stipple help

    Started by njackowski, 09-21-2007 08:02 AM
    • Replies: 1
    • Views: 4,472
    09-21-2007, 08:48 AM Go to last post
    • Replies: 2
    • Views: 4,992
    09-21-2007, 08:42 AM Go to last post
  13. PowerVR ES1.1 supports GL_LINE_LOOP accleration?

    Started by danielkim, 09-19-2007 11:02 PM
    • Replies: 1
    • Views: 4,864
    09-21-2007, 06:09 AM Go to last post
  14. Anti Aliased triangles

    Started by akhil, 09-20-2007 06:07 AM
    • Replies: 1
    • Views: 4,784
    09-20-2007, 12:19 PM Go to last post
  15. "required extension" and "core addition"

    Started by wycwang, 09-17-2007 02:59 AM
    • Replies: 2
    • Views: 5,839
    09-19-2007, 02:11 PM Go to last post
  16. any trick to accelerate vecter normalize?

    Started by wycwang, 09-04-2007 07:07 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 10,528
    09-18-2007, 08:12 PM Go to last post
  17. Offscreen rendering with pbuffers in es 2.0

    Started by freber, 09-17-2007 06:45 AM
    • Replies: 2
    • Views: 5,248
    09-18-2007, 12:15 AM Go to last post
  18. eglInitialize crash

    Started by akhil, 09-05-2007 05:09 AM
    • Replies: 6
    • Views: 9,257
    09-13-2007, 02:58 AM Go to last post

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