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View Full Version : How to port Existing C Based OpenGLES 2.0 to WebGL



partyk1d24
07-02-2013, 06:40 AM
Is there a good resource for this? What is the best way to go about this. Can I just put the fragment/vertex shaders into an external file and load that as the script? Also How would I use the existing C functions within WebGL. Anyone have good resources for this?