View Full Version : Please add GL_QUADS for core OpenGL ES (not GL_QUAD_STRIP)
05-06-2013, 09:18 PM
Unlike desktop opengl 3, there is no geometry shaders in OpenGL ES 3.
Drawing fonts, billboards etc. get u a lot of headache.
with GL_QUADS draw them in just 1 glDrawArrays.
08-28-2013, 07:34 AM
Why there are no geometry shadders in openGL ES 3 Billboards and Drawing fonts .it is a great headche ,this problem must be solved
02-13-2014, 06:43 AM
Geometry shaders need a huge hardware efforts, so there a reason it isn't and won't be in OpenGL ES. Quads are a headache for both the driver and the hardware, so why do you need them? What's about using triangles + instancing quads?
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