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georgeneil
08-13-2012, 10:26 PM
I would like to use the WebGL equivalent of the openGL command, glBlendEquationEXT(GL_MAX_EXT)

Is there any workaround. I would like to have a solution for my problem in the following link.

http://stackoverflow.com/questions/1183 ... p-in-webgl (http://stackoverflow.com/questions/11839993/how-to-do-maximum-intensity-projection-mip-in-webgl)

rvandaele
12-07-2012, 07:14 AM
Hello,

I would also need this functionality in WebGL. Is there any hope that the corresponding OpenCL extension will be implemented soon in WebGL?