PDA

View Full Version : WebGL directly from Maya



jochen_0x90h
10-18-2011, 02:36 PM
Hi!

have a look at http://www.inka3d.com.
You can create a scene in Autodesk maya and export it to WebGL. Animations can be done in Maya and/or in JavaScript. Inka3D also supports shading networks, mel expressions, vertex deformers (skinning) and driven keys. It's nearly Maya running inside your browser in realtime ;-)

quietroit
11-03-2011, 07:16 AM
jochen_0x90h,
Nice source

irrlicht
12-20-2011, 01:47 AM
What types of 3D programs can one use if they want to develop a rapid prototype or blueprint design of a product?
You might try CopperCube for this: http://www.ambiera.com/coppercube/index.html