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View Full Version : Loading RGBA BMP Image in Firefox



oak3d
09-14-2011, 08:07 AM
I'm using a RGBA format bmp image as the color/opacity map texture.
It works fine on Chrome but in firefox, I found that only RGB channel were loaded but alpha is always 1 when you getting it from shader.
Does any one has the same problem?

oak3d
09-14-2011, 09:39 PM
No one ever experienced this?
Did I do something wrong?