PDA

View Full Version : Conformance test system



chandan.dp
06-08-2010, 09:30 PM
The OpenGLES specification allows implementation to accept only binary shaders that were compiled together, but the conformance build system expects shaders to be compiled independently.
This is a problem because our implementation requires shaders to have been compiled together.
Is there a way to make the conformance build system work with vertex and pixel shaders that need to be compiled together ?

Thanks.