View Full Version : vec3, mat3x3,... help!!!
05-15-2010, 07:56 PM
I didn't find nothing about operations with those types in OpenCL (mat3x3 * vec3,inverse), like glsl does...
would it means that i have to construct this support... like a custom library?
Is there no hardware support to do that?
05-17-2010, 08:51 AM
OpenCL 1.1 will have built in support for vec3 types. However, it will not have a matrix type. So in short, yes, you are better off writing a simple math library that suites your needs.
05-17-2010, 06:18 PM
06-02-2010, 11:59 AM
Do you actually have an OpenCL code for matrix inversion? I have been looking everywhere for that! Can you please send it/tell me where you found it? thanks!
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