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lordghost
01-05-2010, 02:46 AM
I've a problem while rendering on Chrome nightly, it seems to work fine webgl, but nothing appears if the canvas size is not a power of 2 square, like 512x512 or 1024x1024. The framerate counter is working and no error is detected, while in Minefield the same code works perfectly (despite the slow framerate). I'm using my dell Inspiron with ATI radeon mobility x1400. Chrome works much better than minefield but I've to use a square canvas in my laptop, while in other works fine. Do you think should be considered as a bug? :|

Coolcat
01-05-2010, 02:57 AM
Maybe your hardware does not support non-power-of-2 textures? I have no problems on my Geforce 9800 GT.

lordghost
01-05-2010, 04:13 AM
I don't think so, because the same scene work fine on Minefield but is so slow... :?

giles
01-05-2010, 08:29 AM
If it's really slow in Minefield, it might have silently failed over to using software (MESA) rendering. Do you know if your graphics card supports OpenGL 2.0?

lordghost
01-05-2010, 03:59 PM
OpenGL: Core: 2.1 - GLSL: 1.20
Tested with GPU Caps Viewer.
I've already tested MESA renderer and it's more slower than actual configuration.

giles
01-06-2010, 03:56 AM
OK, so I guess that's not it. Odd!