View Full Version : cpu at 100%
Even when I'm running the simplest examples of webGL like this:
my cpu reaches 100% load at the moment the page loads.
I'm using Mozilla Firefox 3.7a1pre at Windows XP 32-bit with SP3 and hardware:
cpu: AMD Turion 64 Mobile Technology MT-32
graphics: GeForce Go 7300 256MB with driver 184.108.40.20648
memory: 1,5 GB
Where's the problem?
10-26-2009, 04:09 PM
It's running at 30% CPU here on Intel Core 2 Quad (2.5 Ghz) with Geforce 9800 Pro.
The reason is probably because there is a call
That's just inefficient code ;)
You could try to create each VBO just once and reuse it every frame.
However, when using an native compiled application (C++, ...) this would be much faster.
10-27-2009, 04:40 AM
Yup, Coolcat's right -- the code's not very efficient. It's a first lesson in WebGL and I figured simplicity was more important than speed :-)
In a later lesson, once I've started using JS objects to represent objects in the scene, then things should be a bit faster...
I can't find the reference for CanvasFloatArray(). What is the return type of this function? Maybe we use this type rather than js arrays and skip casting those type due to CanvasFloatArray?
10-27-2009, 11:25 AM
CanvasFloatArray is a class rather than a function, and, as far as I can make out from the Firefox source, it doesn't have any useful methods. From http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/canvas/nsICanvasRenderingContextWebGL.idl#69, I've found:
interface nsICanvasFloatArray : nsICanvasArray
interface nsICanvasArray : nsISupports
attribute unsigned long length;
[noscript, notxpcom] unsigned long nativeType();
[noscript, notxpcom] voidPtr nativePointer();
[noscript, notxpcom] unsigned long nativeSize();
[noscript, notxpcom] unsigned long nativeElementSize();
[noscript, notxpcom] unsigned long nativeCount();
for (var f in CanvasFloatArray())
Showed only one attribute, the length one that you'd expect from the IDL.
So, nice idea but I don't think it'll work, at least in current versions of WebGL.
class of course, my mistake. thanks for the answers
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