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sdx2000
09-08-2007, 12:11 AM
Hi,

A newbie question. Implementing an OpenGL ES 2.0 library from scratch is a formidable task. It would be very helpful if a reference implementation of OpenGL ES 2.0 over EGL were available. Thus far I have failed to locate such an implementation. I would be grateful if any kind soul could point me to such a thing if it exists at all. What are my alternatives here?

Regards,
Sandeep Datta.

hmwill
09-08-2007, 11:30 AM
Hi,

A newbie question. Implementing an OpenGL ES 2.0 library from scratch is a formidable task. It would be very helpful if a reference implementation of OpenGL ES 2.0 over EGL were available. Thus far I have failed to locate such an implementation. I would be grateful if any kind soul could point me to such a thing if it exists at all. What are my alternatives here?

Regards,
Sandeep Datta.
Sandeep,
what exactly are you looking for? A driver-framework, a software implementation, an emulation library on desktop machines?

- HM

sdx2000
09-10-2007, 01:45 AM
Hi hmwill,

Thanks for responding. I am looking for a software implementation. It need not completely emulate the OpenGL ES 2.0 functionality. I guess I am looking for something which can be used over a raw interface like GAPI or EGL. I am using a custom developed hardware platform (OMAP 2430 + PowerVR MBX VGA Lite). I need an OpenGL 2.0 interface to the MBX lite accelerator.

As you can probably tell I am a complete newbie in this field (but not a newbie programmer / hardware engineer) please feel free to point out if I am not making sense.

Regards,
Sandeep Datta.

hmwill
09-10-2007, 07:52 AM
I am using a custom developed hardware platform (OMAP 2430 + PowerVR MBX VGA Lite). I need an OpenGL 2.0 interface to the MBX lite accelerator.


Well, if it's for an MBX, I assume Xmas is your man in this forum... :wink:
Or just contact PowerVR directly.

- HM

sdx2000
09-12-2007, 11:03 PM
Hi hmwill,

Does Vincent support OpenGL ES 2.0? And if it does can it be used with the PowerVR accelerator with the optional floating point unit?

Regards,
Sandeep Datta.

hmwill
09-15-2007, 05:05 PM
Does Vincent support OpenGL ES 2.0? And if it does can it be used with the PowerVR accelerator with the optional floating point unit?

Hi Sandeep,
yes, I am working on a version of Vincent supporting OpenGL ES 2.0, and no, I am not targeting the PowerVR accelerator. Any success getting support from Imagination directly?

- HM