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dimensionX
09-30-2004, 08:42 AM
I cannot find the function declarations for "glVertex & glTexCoord" in the gl.h header file by Vincent.

Is there one atall or is there any other way to do it ?

Thanks!

hmwill
09-30-2004, 08:55 AM
True, those calls don't exist in OpenGL ES.

For tex coords, use glMultiTexCoord instead.

For vertex: The only way to render is using arrays (there is no glBegin/glEnd). Since glVertex is to trigger the state engine in a glBegin/glEnd, it's not needed either.


Hope that helps.

- HM

dimensionX
09-30-2004, 09:03 AM
Also to read input from files (ex:- texture images) where should these image files be stored ?

hmwill
09-30-2004, 09:23 AM
Whatever works for you. The car demo example uses standard Windows Mobile API to read the image from the on-device file system.

You could equally create your own archive type, or use something like libzip to store the media assets.

- HM